That being said, I still wish I could do this faster, but quality is going to make more of a lasting impression of I don't.
Here are some of the initial concepts for the prisoners on Eudoxus. Suffice it to say, I wised up a bit and pushed it further. Specifically I honed in on the quote from Dr. Annita Grey the administrator of Eudoxus.
"Eudoxus is not a prison."
It'll make more sense when you actually see the issue in question. At every twist and turn where I would tread a typical path I'd catch myself and reroute/rewire my thinking. Most design for sci-fi entertainment tend toward the cooler colors and cold architecture. I found something that I think would be less practical in some ways and yet make sense for those living long-term away from Earth.
This is an early version of Francett. She looked quite slutty in the only way that Euro-soviet block women can look. Too euro-trash than what was called for. Since she appears later in the book, I had to rethink her as more of a symbol than a quasi-human. I went the opposite direction and made her pure to the point of almost transluscent. In both instances however I did my best to create the perfect specimen of male companionship. Something that I believe everyone would have a difficult time in losing.
Every aspect of this series has had as much thought put behind it as I would do for any film or videogame. The experience should feel as unique. I hope you'll agree.
=s=
No comments:
Post a Comment